Hi Dean, Carl,

I think Carl is right, he'll probably need Xcode installs - I don't know of
any other way to get the Simulator either.

As far as MonoTouch is concerned, he should be able to simply use the Trial
version (there's no expiration date on them) if all he needs to do is run
the app in the Simulator. That might be another way of getting an app
installed and running on his machine (if Carl's suggestion doesn't work
out).

Hope that helps,

Jeff

On Fri, Sep 23, 2011 at 9:42 AM, Carl Mouritsen <[email protected]>wrote:

>  I have not been able to get around installing Xcode in order to get the
> simulator, but after that you can follow the instructions here:
> http://stackoverflow.com/questions/4411390/install-ios-app-into-xcode-simulator
>
>
>
> Basically, you just find the entire application directory on the machine
> that does have the code, etc., zip it up and send it over to the machine
> that does not have the source code. They need to unzip it and put it in the
> same location and run the simulator.
>
>
>
> Carl
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Dean Cleaver
> *Sent:* Thursday, September 22, 2011 6:48 PM
> *To:* Forums, MonoTouch ([email protected])
> *Subject:* [MonoTouch] XCode and management...
>
>
>
> Hi,
>
>
>
> One of my business partners wants the iPhone simulator on his mac so he can
> do training videos. Just wondered if anyone knew…
>
>
>
> 1.       Can I install the simulator without downloading all of XCode?
> Being on Lion, I have no choice but to get it from the App Store now.
>
> 2.       Can I install our app for him without needing MonoDevelop,
> MonoTouch etc being installed? No real issue putting them on there for him
> other than I don’t want to have to bother with SVN, updating the code,
> activating a MonoTouch license etc.
>
>
>
> What’s the least painful way of enabling him to run our app in the
> simulator?
>
>
>
> Dino
>
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