I tried doing the same basic setup yesterday, but found that my projects were setup to compile against .NET 4.0 and for MonoTouch they needed to be for the iPhone, so I could see how to use the same project for both scenarios.
To work around this I created the equivalent empty c# MonoTouch library projects and then added files from folder, but then didn't move or copy but used a link to the original files. This way an edit from any of the solutions will keep the code in sync because its the same file and the different systems can build it they way they need. Now to "share" a project between Mac and Windows I have my code in a Dropbox share and I use the same logical projects. I run Windows in a VM on my Mac and can switch back and forth between the two even editing the same file between the 2 envs and when I switch to the other it gets reloaded. This has been very helpful since MonoDevelop's code completion seems to be messed up, I can switch to windows to make changes to the file I want, then switch back to the mac to build and run. Also the same "logical" project is being used by both MonoDevelop and VS2010 so new files are added automatically. By using the sym links, these new files need to be manually linked to the MonoTouch projects if you go this route. (Note I just started using MonoMac about 2 weeks ago and MonoTouch last week, so there may be better ways to do what I just described) Walt -- View this message in context: http://monotouch.2284126.n4.nabble.com/Solution-Organization-newbie-question-tp3852971p3853065.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
