Hi Marcel, 

I've never had an issue with the licence file myself, but having checked it 
again this morning, I also have the same issue with SDK v3.2.0. If I use 
RedLaser SDK v3.1.2 it works fine. Interestingly RedLaser seem to have 
withdrawn v3.2.0 - only 3.1.2 is available for download today from their 
developer site so perhaps they have had issues with 3.2.0?

The latest bindings work fine with v3.1.2 but note that the method 
GetRedLaserSDKVersion is not present so will cause a crash if you try to call 
it. 

Cheers,

Chris

Chris Branson
CEO

Insphire Limited
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On Wednesday, 5 October 2011 at 20:58, MarcelW wrote:

> Hi Chris,
> 
> Thanx for the update. But unfortunately, same result with your updated
> example.
> 
> This is what happens:
> 
> 1. When the program starts the first time, the result of
> RedLaserSDK.CheckReadyStatus() is RLState_LicensedModeReady.
> 2. When it starts scanning it shows the "Unregistered SDK Limit Reached"
> message box.
> 3. When the program is restarted (or when I call CheckReadyStatus() again in
> the scanPressed handler), the result of RedLaserSDK.CheckReadyStatus() is
> RLState_ScanLimitReached.
> 
> When I change the bundle identifier to something not matching my license,
> the result of RedLaserSDK.CheckReadyStatus() is RLState_BadLicense. So it
> DOES SEE my license file!
> 
> Very strange, especially because the xcode version of the example is running
> fine with the license file.
> 
> Do you (or anybody else) have the Monotouch sample working with a RedLaser
> license file?
> 
> 
> 
> --
> View this message in context: 
> http://monotouch.2284126.n4.nabble.com/RedLaser-license-not-working-with-Monotouch-project-tp3871197p3875965.html
> Sent from the MonoTouch mailing list archive at Nabble.com 
> (http://Nabble.com).
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