My app has now hit 19.9MB (as reported on the app store) and i now need to
think of ways of reducing this.  I don't have loads of large images nor
millions of lines of code, so any ideas why the bundle size should be so
big?

I spotted the other day that the AdMob.a fle is a huge 8.8MB so that's
compounded the issue, but are here any known techniques for keeping
MonoTouch written app bundle sizes down?

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MonoTouch 'Contractor Expenses' app - www.Contractor-Expenses.com
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