For an iPad app i've implemented all 4 rotation directions, and the app responds to them perfectly in debug mode, in the sim and on the device. Also in release mode on the sim. But if i build a release version and deploy it to the device, the autorotation doesn't work properly anymore.
In debug mode on the device, if i e.g. in landscape mode, swipe the app from left to right and back, it stays in position once it's active again, same with pushing it to background or locking the device. Whatever position, the app redraws itself perfectly in every way, every time. In release mode, if i sweep the app in landscape mode from left to right v.v. it ALWAYS redraws itself in portrait mode once it becomes active... this is not good. I'm using the ShouldAutoRotateToInterfaceOrientation, that returns true always since i support all directions. In the WillAnimateRotation i reframe all components to the correct orientation. Why is the behaviour different in debug from release? What am i missing? -- View this message in context: http://monotouch.2284126.n4.nabble.com/Rotation-works-in-debug-but-NOT-in-release-tp4086199p4086199.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
