Hi,

I'm experiencing some unusual network behaviour that I can't work out. In 
short, my app communicates with the server either via web services or TCP-IP 
calls, depending on the process. Some processes have mixed calls.

What I am seeing in one case is the web service call works and then it proceeds 
to make a TCP-IP call, which reports that it worked too - however it didn't 
work. The code below returns "true" so I know all checks passed, and no 
exceptions occurred, but the TCP-IP data never makes it to the server.

This can be proven by turning 3G off, and walking outside wireless network 
range so I have no connectivity at all - is it the iPhone reporting success in 
sending the message, or MonoTouch? How can I get it to fail like it should?

Dino


try

{

    if (this.clientStream == null)

    {

        if (this.stopClient)

            return false;



        this.Continue(5);



        if (this.clientStream == null)

            return false;

    }



    if (!this.clientStream.CanWrite)

        return false;



    if (message == null)

        return false;



    this.clientStream.Write(message, 0, message.Length);

    return true;

}

catch (NullReferenceException)

{

    return false;

}

catch (ObjectDisposedException)

{

    return false;

}

catch (IOException)

{

    return false;

}

catch (Exception ex)

{

    this.SendError(ex, "Error in SendMessage byte[]");

    return false;

}


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