Hi Eric,

Can you submit this as a bug report to http://bugzilla.xamarin.com? This
way it can't get lost on the mailing-list.

And thanks for taking the time to write a test case! This should help us
debug the issue considerably.

Jeff

On Wed, Nov 9, 2011 at 10:31 AM, kissgamestudios
<[email protected]>wrote:

> http://monotouch.2284126.n4.nabble.com/file/n4020136/AudioPlaybackTest.zip
> AudioPlaybackTest.zip
>
> Here is a sample project that does crash if you continue from MT 5.X. Set a
> breakpoint at the function call to BreakPointHere() inside the
> Handle_MGTwsMyGeoTrexGetTrexSoundCompleted function and you will see what I
> mean.
>
> You will hear the audio play fine while on the break point... and CRASH
> once
> you continue :)
>
>
> Thanks for any help and hopefully this allows them to find the problem and
> fix it easier ;)
>
> --Eric S
>
> --
> View this message in context:
> http://monotouch.2284126.n4.nabble.com/Problem-with-AudioPlayer-on-5-x-tp4016828p4020136.html
> Sent from the MonoTouch mailing list archive at Nabble.com.
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