The biggest problem is that the only way to build an iOS application, debug
it in a simulator or deploy it to device is with MacOS. There is nothing
stopping you developing 90%+ of your code on windows using Visual Studio
and then copying the code to a mac so you can build for device/test/deploy
from there.

Alan

On 8 February 2012 14:39, Jason Awbrey <[email protected]> wrote:

> MT requires a system running OS X
>
> There is ample documentation on this on the Xamarin website
>
> Sent from my iPhone
>
> On Feb 8, 2012, at 7:45 AM, Pritish <[email protected]>
> wrote:
>
> > Hi,
> >
> >   I am new to this technology I want to run the IOS MonoTouch on my
> windows
> > XP sp 2.
> > Is it posible or not? if not the give me full guide line to installation
> > about the IOS MonoTouch.
> >
> > please help me for this in *more details.*
> >
> > Regards
> > Pritish
> >
> >
> > --
> > View this message in context:
> http://monotouch.2284126.n4.nabble.com/How-to-Create-iPhone-and-iPad-apps-with-C-and-NET-in-Windows-XP-tp4369453p4369453.html
> > Sent from the MonoTouch mailing list archive at Nabble.com.
> > _______________________________________________
> > MonoTouch mailing list
> > [email protected]
> > http://lists.ximian.com/mailman/listinfo/monotouch
> _______________________________________________
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