The biggest problem is that the only way to build an iOS application, debug it in a simulator or deploy it to device is with MacOS. There is nothing stopping you developing 90%+ of your code on windows using Visual Studio and then copying the code to a mac so you can build for device/test/deploy from there.
Alan On 8 February 2012 14:39, Jason Awbrey <[email protected]> wrote: > MT requires a system running OS X > > There is ample documentation on this on the Xamarin website > > Sent from my iPhone > > On Feb 8, 2012, at 7:45 AM, Pritish <[email protected]> > wrote: > > > Hi, > > > > I am new to this technology I want to run the IOS MonoTouch on my > windows > > XP sp 2. > > Is it posible or not? if not the give me full guide line to installation > > about the IOS MonoTouch. > > > > please help me for this in *more details.* > > > > Regards > > Pritish > > > > > > -- > > View this message in context: > http://monotouch.2284126.n4.nabble.com/How-to-Create-iPhone-and-iPad-apps-with-C-and-NET-in-Windows-XP-tp4369453p4369453.html > > Sent from the MonoTouch mailing list archive at Nabble.com. > > _______________________________________________ > > MonoTouch mailing list > > [email protected] > > http://lists.ximian.com/mailman/listinfo/monotouch > _______________________________________________ > MonoTouch mailing list > [email protected] > http://lists.ximian.com/mailman/listinfo/monotouch >
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