I have an UIImage, and I want to give it a Random Position everytime I Click
at it.

Once you Click at the Image it should pick a random spot and so on.


I have tried and failed, so need some help!

*myDraggableImage.cs*

using System;
using MonoTouch.UIKit;
using System.Drawing;

namespace MyDragbleImageApp
{
        public class myDraggableImage : UIImageView {

                //Store locations for remembering the last positions, and 
counting the
future ones.
                PointF Location;
                PointF StartLocation;
                
                bool haveBeenTouchedOnce = false;

                public myDraggableImage ( RectangleF frame ){

                                        //Set the position of the frame with 
RectangleF (Replacement of
CGRectangle)
                                        this.Frame = frame;
                                        StartLocation = this.Frame.Location;
                }

                //This event occurs when you just touch the object
                public override void TouchesBegan (MonoTouch.Foundation.NSSet 
touches,
MonoTouch.UIKit.UIEvent e)
                {
                        Console.WriteLine("Touched the object");
                        Location = this.Frame.Location;

                        var touch = (UITouch) e.TouchesForView (this).AnyObject;
                        var bounds = Bounds;

                        StartLocation = touch.LocationInView(this);
                        this.Frame = new RectangleF(Location,bounds.Size);

                }
                //This event occurs when you drag it around
                public override void TouchesMoved (MonoTouch.Foundation.NSSet 
touches,
MonoTouch.UIKit.UIEvent e)
                {
                        Console.WriteLine("Dragged the object");
                        var bounds = Bounds;
                        var touch = (UITouch) e.TouchesForView (this).AnyObject;

                        //Always refer to the StartLocation of the object that 
you've been
dragging.
                        Location.X += touch.LocationInView(this).X - 
StartLocation.X;
                        Location.Y += touch.LocationInView(this).Y - 
StartLocation.Y;

                        this.Frame = new RectangleF(Location,bounds.Size);

                        haveBeenTouchedOnce = true;
                }

                public override void TouchesEnded (MonoTouch.Foundation.NSSet 
touches,
MonoTouch.UIKit.UIEvent e)
                {
                        StartLocation = Location;
                }

        }
};




*APPDELEGATE*


public override bool FinishedLaunching (UIApplication app, NSDictionary
options)
                {
                        // create a new window instance based on the screen size
                        window = new UIWindow (UIScreen.MainScreen.Bounds);
                        
                        myDraggableImage img = new myDraggableImage(new 
RectangleF(64,64,64,64));
                        img.UserInteractionEnabled = true;
                        img.Image = UIImage.FromFile("Wood.png");
                        img.Hidden = false;
                        
                        window.AddSubview(img);
                        window.MakeKeyAndVisible ();
                        
                        return true;
                }






Thanks in advance

Regards, Nader

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