I'm trying to figure out a way to draw a large (320x460) buffer onto a UIView
rapidly. Basically, I'm making a small mapping control that places image
tiles onto a buffer and then renders that buffer onto a UIView. This basic
idea works great, however I cannot draw a buffer into the UIView in under
30-40ms.

Right now, I'm using the DrawLayer() function off of the CGContext. That's
the fastest method I've found so far, but it's not quite fast enough. Is
there a faster way to render a constatly-changing buffer to a UIView very
quickly?

Thanks for your input

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