I'm trying to figure out a way to draw a large (320x460) buffer onto a UIView rapidly. Basically, I'm making a small mapping control that places image tiles onto a buffer and then renders that buffer onto a UIView. This basic idea works great, however I cannot draw a buffer into the UIView in under 30-40ms.
Right now, I'm using the DrawLayer() function off of the CGContext. That's the fastest method I've found so far, but it's not quite fast enough. Is there a faster way to render a constatly-changing buffer to a UIView very quickly? Thanks for your input -- View this message in context: http://monotouch.2284126.n4.nabble.com/Question-About-Core-Graphics-and-Large-Buffers-tp4418728p4418728.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
