Okay. In case anyone is following this thread I managed to get resources going
in a nice cross platform way.
The resources are compiled in a crossplatform lib that is compiled in several
projects to target the different platforms. The problems I was having turned
out to all be red herrings. Once I got the executable named a different name to
the cross platform lib and got my constructor arguments to ResourceManager
sorted it all worked.
Thanks for the help.
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