Hi Josh,
It's not an uncommon problem... There is a *[Preserve]* attribute which
you can add to any member, instructing the linker that it should not be
stripped from output.
From the following page: http://docs.xamarin.com/ios/troubleshooting
System.MissingMethodException (anything else)
The member was likely removed by the linker, and thus doesn't exist in
the assembly at runtime. There are several solutions to this:
* Add the [Preserve]
<http://www.go-mono.com/docs/index.aspx?link=T:MonoTouch.Foundation.PreserveAttribute>
attribute
to the member. This will prevent the linker from removing it.
* When invoking mtouch
<http://www.go-mono.com/docs/index.aspx?link=man:mtouch%281%29>, use
the *-nolink* or *-linksdkonly* options.
o *-nolink* disables all linking.
o *-linksdkonly* will only link MonoTouch-provided assemblies,
such as /monotouch.dll/.
Note that assemblies are linked so that the resulting executable is
smaller; thus, disabling linking may result in a larger executable than
is desirable.
I see you already solved you immediate issue in the time it took me to
quickly throw the laptop off the table 'mid-post' to eat dinner... but
this still might be of use to you or someone else.
- Chris
On 23/03/12 19:52, [email protected] wrote:
Monotouch seems to be "optimizing" out any property setters and
getters that aren't directly called.. But this is causing problems
when I try to pass an object from one assembly to the next..
How do I ask Monotouch to be less agressive about its optimizations?
This happens with a debug build to the device with linking set to all
assemblies.. Simulator works just fine..
Thanks
Josh
_______________________________________________
MonoTouch mailing list
[email protected]
http://lists.ximian.com/mailman/listinfo/monotouch
_______________________________________________
MonoTouch mailing list
[email protected]
http://lists.ximian.com/mailman/listinfo/monotouch