Convention

Sometimes a framework dictates what our thread context will be... The code fragment provided by the OP might go inside a network call-back method, which will not be called on the main thread. Surely every App. developer has faced this kind of scenario. Switching to the main thread is necessary, by convention, to ensure UI related code will not be run concurrently with other UI related code. The Cocoa Touch framework isn't designed for concurrent access, and most Apps will break very quickly if this isn't observed...

Chris

On 06/04/12 19:19, René Ruppert wrote:

Then I’m wondering: why would you want to execute something on a separate thread in the first place, if all you do is wait until it finishes and do everything possible to **not** execute your code on the thread on which you currently are!?

René

*Von:*[email protected] [mailto:[email protected]] *Im Auftrag von *Chris Hatton
*Gesendet:* Freitag, 6. April 2012 15:55
*An:* [email protected]
*Betreff:* Re: [MonoTouch] When is BeginInvokeOnMainThread done?

Don't know how that happened! Yes the quote should of course read:

/"*InvokeOnMainThread* will suspend the execution of your thread, and wait for the delegate to be executed on the main thread. When that completes, the thread resumes execution."/

Seems this is the solution to the OP's question? Mojo can you confirm?

Thanks,
Chris

On 06/04/12 14:17, Alan wrote:

Hey,

You misquoted the site. "InvokeOnMainThread" blocks execution until the delegate is invoked. *Begin*InvokeOnMainThread does not.


Alan

On 6 April 2012 13:45, Chris Hatton <[email protected] <mailto:[email protected]>> wrote:

Wouldn't plain 'InvokeOnMainThread' do what you are looking for?

From the Wiki at: http://wiki.ios.xamarin.com/HowTo/Threading

/"BeginInvokeOnMainThread will suspend the execution of your thread, and wait for the delegate to be executed on the main thread. When that completes, the thread resumes execution."/

- Chris


On 06/04/12 07:00, René Ruppert wrote:

I would opt for Task and ContinueWith(). It's an awesome way of dealing with such situations.

All locking, WaitHandles or Sleep calls can block the UI thread on iPhone and cause very weird behavior or lockups.

Grüße, René


Am 05.04.2012 um 23:34 schrieb Rodrigo Kumpera <[email protected] <mailto:[email protected]>>:

    You really can't do it without manually waiting for it.

    What you can do is:

    object obj = new object ();

    BeginInvokeOnMainThread (delegate {

     //Do something

     lock (obj) { Monitor.Notify (obj); }

    });

    Thread.Sleep (2000);

    lock (obk) { Monitor.Wait (obj); }

    Ideally we would provide wrappers for common idioms of the .NET
    plataform like making the

    function return an IAsyncResult or Task object.

    On Thu, Apr 5, 2012 at 6:13 PM, MojoDK <[email protected]
    <mailto:[email protected]>> wrote:

    Hi,

    In this code...

    ThreadPool.QueueUserWorkItem (delegate {
       BeginInvokeOnMainThread (delegate {
           // Do something
       });
       Thread.Sleep(2000);
       // Check something
    });

    ... how can I make sure the "// Do something" is completely done
    before
    "//Check something"?

    In other words, how can I check when BeginInvokeOnMainThread is
    done and
    then do some stuff still in the ThreadPool.QueueUserWorkItem?

    Thanks!
    Mojo

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