I have got a new MT app that seems to crash when memory is constrained.

Starting the App I immediately get level 1 memory warnings due to all the
other stuff that was running.
Run my app for a few minutes and I get ( I assume) a level 2 warning and
then all the ViewControllers begin to unload  and somewhere a selector is
called on a GCd object. 

Is this correct behavior - I would assume the OS would try and unload
background programs 1st before trying mine??

Is the fix just to comment out base.DidReceiveMemoryWarning (); in
DidReceiveMemoryWarning()  but would this just create more problems?

If not  - what what can I do to minimize the chance of a crash and clean up
nicely - I have de-registered NSNotification centers during ViewDidUnload()
- do I need to remove .Net event handlers as well?


Any help or insight in this area would be appreciated.





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