Hi, I'm working on a game based on http://monogame.codeplex.com/
The iOS version use OpenAL as audio framework. All works as expected until audio is broken by various notifications: Alarms, Voice Control, Calls and Facetime. I've investigated the monogame code and I can confirm that no exceptions or error are thrown by OpenAL. -- View this message in context: http://monotouch.2284126.n4.nabble.com/OpenAL-works-until-is-broken-by-various-notifications-Alarms-Voice-Control-Calls-and-Facetime-tp4567374p4567374.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
