Just for info: Im doing something similar here. A background thread is creating thumb images of huge PDFs.
The thread keeps on looping the pages and creates UIImages and saves them to disk. Everything is encapsulated in using blocks. In VM Tracker I can see that the memory type CGImage keeps on growing until the last image has been saved to disk and the thread exits. Meanwhile, Im getting 200MB of CGImage dirty memory. I would expect the CGImages to be collected immediately because of the using block. Even after the thread Memory tag 70 remains high and from what I heard, this is cached image data. There shouldnt be any. Ill try if I can hack a small demo project tomorrow. René Von: [email protected] [mailto:[email protected]] Im Auftrag von Rolf Bjarne Kvinge Gesendet: Mittwoch, 2. Mai 2012 12:50 An: fmuaddib Cc: MonoTouch Forums Betreff: Re: [MonoTouch] Strange memory leak in my MonoTouch app... only 5 MB live bytes, yet memory goes up to 90 MB and crash Hi, Can you create a complete test project I can try out? I'd like to figure out what's going on here, but I can't see anything wrong from your code. Rolf On Wed, May 2, 2012 at 10:55 AM, fmuaddib <[email protected]> wrote: I've a problem with a strange memory leak in my Monotouch app. If you can help please check my post on stackoverflow: http://stackoverflow.com/questions/10373464/monotouch-app-killed-for-low-mem -why-live-bytes-allocation-5-mb-top Any help is appreciated! Thanks in advance! _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
_______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
