I just solved this a moment ago. It seems if im using .NET sockets and
GKSession at the same time, the sockets act in an unpredictable manner. As
soon as I disabled the GKSession, the socket code worked perfectly.

I will try put together a sample app that shows this behaviour and submit as
a bug, hopefully its a bug in Mono/MonoTouch that can be fixed, as I need
both these features working at the same time in my app. 

(I use GKSession for bluetooth clients, but Sockets are far faster than
GKSession on Bluetooth/Wifi for users who are on same WiFi network as host,
plus I need sockets to communicate with a server).

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