I got this code...
BuildOSObj(
Environment.OSVersion.Platform,
Environment.OSVersion.Version );
On my Mac when I'm building with Mono it returns:
Unix 11.4.0.0
When I look in the PlatformID in the object browser the MacOsx platform is
defined so is XBox as well as a large number of native Windows IDs....
This isn't working correctly it shouldn't currently return the Platform as
UNIX but MacOsx.
Also it would be really great if it was expanded to include iOS and Android.
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