Thanks, Craig. That was it exactly! The easiest path by far was to use a
UIViewController and then add the UITableView to that instead of what I was
doing. 

I tried Nic's suggestion using MT.Dialog just to see what it would be like
(thanks for the suggestion, Nic!), but I couldn't quite get what I was after
that way. 


--Chris


Craig Dunn-2 wrote
> 
> Possibly you are using a UITableViewController or a
> Monotouch.Dialog.DialogViewController as the basis of the screen - both of
> these have a UITableView 'built in' that uses up the entire screen space,
> which is why the rows appear as you described. This is kinda their
> expected
> behavior.
> 
> Create a *UIViewController* instead and add all the controls to it,
> specifying the Frame of each such that they're laid-out as you have shown,
> *
> including* a UITableView.
> 
> Using MT.D is a little tricky in this scenario, as DialogViewController
> does want to use the entire screen. A normal table with a
> UITableViewSource
> will probably be easier in this scenario...
> 
> HTH
> 


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