From my understanding, you can't do this.

You can take an ObjC library, or a .NET assembly, and put it into a
MonoTouch project, but you can't go the other way and embed a
MonoTouch library into an xcode project.



On Thu, Jun 28, 2012 at 12:22 AM, vic <[email protected]> wrote:
> Hi,
>
> what I would like to be able to do is to develop an API (library, not app)
> on top of MonoTouch, then distribute this API to my users.
>
> Now, if I create a library (dll) using MonoTouch and give this to a user,
> does that force them into using MonoTouch as well?
> What if, for whatever reason, they don't want to use MonoTouch?
> What are my options for developing and deploying an API built on MonoTouch?
>
>
> I know that I can use the --xcode option to generate XCode project files so
> that they can embed it into an ObjectiveC app, however, it seems that this
> isn't supported and may very be removed in a future release.
>
> The API I want to develop is actually meant to be cross platform. The fact
> that I want to use Mono basically boils down to developer preference (i.e
> working in C#, single code base). For the iOS version, I want to be able to
> use the MonoTouch libs.
>
>
>
> The only scenario I have come up with so far, and I don't know how feasible
> it is, is to develop the core in Mono (stock Mono, not MonoTouch), and embed
> that onto the target platform. Any platform specific features (like those
> provided by MonoTouch) would then need to be implemented natively for each
> platform.
>
>
>
> Regards,
> Vic
>
>
> --
> View this message in context: 
> http://monotouch.2284126.n4.nabble.com/Deployment-options-for-an-API-built-using-MonoTouch-tp4655613.html
> Sent from the MonoTouch mailing list archive at Nabble.com.
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