That is awesome *Nic*!

Thank you very much.  Both that  sample repo by James, and your
extrapolation of the concept in sample code is a brilliant start for me.

Also - want to say it again - your
webcast<http://blog.xamarin.com/2012/07/02/styling-your-ios-apps-seminar/>the
other day was hugely helpful.  A really really really great
presentation.


-- 
*Phil *Cockfield





On Wed, Jul 4, 2012 at 6:57 AM, Nic Wise <[email protected]> wrote:

> James Clancey has done a basic version of it:
>
> https://github.com/Clancey/FlyOutNavigation
>
> I've not seen anything else, tho. But on the surface, it shouldn't be too
> hard. Two views, one under the other. Trigger something (button) and
> animate the top view away. Trigger something (gesture?) and animate it back
> in.
>
> I did a basic one, with a huge UIImageView as the background, and you hit
> something, and it just scrolled over the show the left side.
>
> so, assuming you have a 320x2 x 480 image (non-retina) as the background
> view (BaseView), the button (trigger) just calls SetInitialPage(0, true)
> for the left side, and 0,true for the right side.
>
> BaseView = new UIView(new RectangleF(new PointF(0,0), 
> Resources.Background.Size)); //Resources.Background is the big 
> image!baseView.BackgroundColor = Resources.MoleskineBackgroundColor; //it's a 
> color, but it's a pattern....View.AddSubview(baseView);
>
>
> //just add it into the View's view... this is all just in a
> UIViewController
>
> public void TogglePage()        {            page = (page == 1) ? 0 : 1;      
>       SetInitialPage(page);            sideButton.SetTitle((page == 1) ? "<<" 
> : ">>", UIControlState.Normal);        }        public override void 
> SetInitialPage(int page, bool animate = true)        {            if 
> (animate)            {                UIView.BeginAnimations("pagescroll");   
>              UIView.SetAnimationDuration(0.75f);                
> UIView.SetAnimationCurve(UIViewAnimationCurve.EaseInOut);            }        
>     if (page == 0)            {                   var baseViewBounds = 
> BaseView.Bounds;                baseViewBounds.X = 0;                
> BaseView.Bounds = baseViewBounds;            } else {                var 
> baseViewBounds = BaseView.Bounds;                baseViewBounds.X = 
> BaseView.Bounds.Width - 320;                BaseView.Bounds = baseViewBounds; 
>            }            if (animate)            {                
> UIView.CommitAnimations();            }            base.SetInitialPage(page, 
> animate);        }
>
>
>
>
> On Wed, Jul 4, 2012 at 2:38 PM, Phil Cockfield <[email protected]> wrote:
>
>> I'm trying to do something akin to the emerging UI pattern of "side
>> navigation" that you see in apps like *Facebook* and *Path*.
>>
>> This is where the root navigation options are shown via a bezel swipe
>> from the left, which peels the main app view mostly off screen, leaving a
>> hint of it still showing (say a 44px strip), with the navigation options
>> presenting themselves as having been sitting "under" the screen.
>>
>> This pattern is detailed here:
>>
>>
>> http://www.androiduipatterns.com/2012/06/emerging-ui-pattern-side-navigation.html
>>
>> How would I go about achieving something like this in MonoTouch?  It
>> seems like a significant variant from from the *UINavigationController*does.
>>
>> Thanks!
>> --
>>  *Phil *Cockfield
>>
>>
>>
>>
>> _______________________________________________
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>> [email protected]
>> http://lists.ximian.com/mailman/listinfo/monotouch
>>
>>
>
>
> --
> Nic Wise
> t.  +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise
> b. http://www.fastchicken.co.nz/
>
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