So to fix (or bandage it) for a real device we need to replace ConcurrentDictionary with a regular dictionary? Anything else?
On Jul 21, 2012, at 11:58 AM, Greg Shackles <gshack...@gmail.com> wrote: I'm just a dude with a GitHub account, but I'm glad I could help out :) it's on my todo list to write up some samples for using SignalR with MT/MfA, so I will try to prioritize that too! As someone mentioned earlier in the thread, there is still the issue with ConcurrentDictionary that you'll hit when running on a real device, but it should still be fine in the simulator for now. On Saturday, July 21, 2012, Mike Kuzminski wrote: > Wow Greg you rock! Just wanted to let you know that when I talked to > xamarin support they called out your project as an example of SignalR for > Monotouch. > > I know it can be difficult to find time for stuff like this but the > community does appreciate it! It was an awesome surprise that you monitor > this group and even responded! > > > On Jul 21, 2012, at 9:30 AM, Greg Shackles <gshack...@gmail.com> wrote: > > Actually, scratch that...I took a look and it was an easy update this > time, and I had a little time this morning to give it a shot. My fork is > now updated to v0.6: https://github.com/gshackles/SignalR > > That said, it is totally untested for now, so for the time being I make no > guarantees aside from the fact that it compiles :) > > On Sat, Jul 21, 2012 at 9:53 AM, Greg Shackles <gshack...@gmail.com>wrote: > > Yeah I feel a little behind on that, sorry! Right now my fork is at v0.5.1 > of SignalR, so I need to pull that up to date to v0.6. I will try to get > that up to date sometime this weekend :) Basically my goal is to update my > fork whenever they have a new point release, since trying to keep up with > master would be difficult. > > > On Fri, Jul 20, 2012 at 11:07 PM, Mike Kuzminski <mkuzmin...@gmail.com>wrote: > > I am using gshackles mono touch client library for mono. It hasnt been > updated in a while but appears to do the trick for long polling > functionality. I've struggled a bit to get up to speed with this library as > there seems to be not enough examples utilizing mono touch. But so far for > the simulator it works great. > > If you have questions I'd be more than happy to trade expertise and help > grow the knowledge base. > > Mike > > On Jul 20, 2012, at 8:16 PM, "Konaju Games (Dev)" <d...@konaju.com> wrote: > > We are currently using SignalR in MonoTouch, but it is not recommended yet > as SignalR uses ConcurrentDictionary and that causes JIT exceptions in > MonoTouch on the device. There is an open issue about this, but it has not > yet been resolved. We swapped ConcurrentDictionary for a regular > Dictionary to get it running, but they would have used ConcurrentDictionary > for a reason. > https://bugzilla.xamarin.com/show_bug.cgi?id=3444 > > Sly > > On 21 July 2012 08:36, Craig Dunn <craig.d...@gmail.com> wrote: > > Mr Shackles has already done some good work getting SignalR on Xamarin > > https://github.com/gshackles/SignalR > > HTH > > > On Jul 21, 2012, at 8:23 AM, Alex Soto <dxdr...@gmail.com> wrote: > > > Hello guys, > > > > Do you know if SignalR can be used with MonoTouch?? Also any example > > would be great > > > > Or if you know a better solution that would be great. > > > > What I need to achieve is when the app is running in foreground i must > > push info from the server to the device When some records are stored > > in a database > > > > Alex > > _______________________________________________ > > MonoTouch mailing list > > MonoTouch@lists.ximian.com > > http://lists.ximian.com/mailman/listinfo/monotouch > _______________________________________________ > MonoTouch mailing list > MonoTouch@lists.ximian.com > http://lists.ximian.com/mailman/listinfo/monotouch > > > ____ > >
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