Hey all, I've got a question about using the sprite pattern that is commonly 
used on the web to reduce payload for a monotouch app. What's the most 
appropriate/efficient way to render only the section of the source image that I 
want  inside of a UIImageView? (example If I have 5 50 pixel icons stacked in 
one image, how would I get icon 3 to be the visible region of my UIImageView).



This post about animating a sprite seems to create a layer with the image then 
adds that as a sublayer to a UIImageView, this doesn't feel like the right way 
to do this but, if this is the only solution.. then so be it I reckon.

http://stackoverflow.com/questions/9187820/how-do-i-animate-a-sprite-sheet-using-monotouch-and-core-animation



Thanks

Drew



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