Hey all, I've got a question about using the sprite pattern that is commonly used on the web to reduce payload for a monotouch app. What's the most appropriate/efficient way to render only the section of the source image that I want inside of a UIImageView? (example If I have 5 50 pixel icons stacked in one image, how would I get icon 3 to be the visible region of my UIImageView).
This post about animating a sprite seems to create a layer with the image then adds that as a sublayer to a UIImageView, this doesn't feel like the right way to do this but, if this is the only solution.. then so be it I reckon. http://stackoverflow.com/questions/9187820/how-do-i-animate-a-sprite-sheet-using-monotouch-and-core-animation Thanks Drew
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