Not sure what you mean, but my code rotates the interface. It even rotates the simulator.
Call it whatever names you like - it works. Dino -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of rnendel11 Sent: Wednesday, September 12, 2012 21:49 To: [email protected] Subject: Re: [MonoTouch] Having 1 ViewController with different orientation Semantics and terminology. Popping and pushing the view controller is not "triggering a rotation", it is a manual operation, performed by your code, to cause a UI to be displayed in alignment with the status bar orientation that your code would also have had to set. There is no SDK call, for example, to force IOS to recognize the situation, ie. "triggering a rotation". You're simply compensating, that's not really triggering an orientation change (I use the same trick). If you read the entirety of my post, you'll notice I mention the re-push the view controller trick, but again - that has to be supported with status bar orientation changes, rotation detection, etc... Of course, I am speaking to random orientation to random orientation change from a centralized point of management vs. coding in special cases on a per controller basis. -- View this message in context: http://monotouch.2284126.n4.nabble.com/Having-1-ViewController-with-different-orientation-tp4656971p4656998.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
