Hi Rolf,

thanks for the code example.

tried the new code on two devices, a 4S and a 3GS, both on iOS 5.1.1
(9B206):

freshly reset 4S: 50 calls to crash
after the first crash on 4S: 11 calls to crash consistently

freshly reset 3GS: first call crashes with this message
Unable to render using GPU - falling back to CPU!
Native stacktrace:
        0   ColorControl                        0x001d1b0c
mono_handle_native_sigsegv + 280
        1   ColorControl                        0x001bb690
mono_sigsegv_signal_handler + 196
        2   libsystem_c.dylib                   0x34dbd7ed _sigtramp + 48
        3   ???                                 0x00000708 0x0 + 1800
        4   ImageIO                             0x36525623
__copyImageBlockSetPNG_block_invoke_1 + 614
        5   libdispatch.dylib                   0x354e6c59
_dispatch_call_block_and_release + 12
        6   libdispatch.dylib                   0x354f27bb 
_dispatch_worker_thread2
+ 262
        7   libsystem_c.dylib                   0x34d6edfb _pthread_wqthread + 
294
        8   libsystem_c.dylib                   0x34d6ecd0 start_wqthread + 8

so, unfortunately, the changed code has gained some 'space' but could not
hinder the outcome much ... ;/
I've tried to attached one of the pics I'm using ... just so you know I'm
not using something overly 'crazy' ... but 6.4MB is to large to be posted
here ... ;-)

best
boris



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