Hi 

Yes that works, I have gone right through the plist.info file to see if there 
are any major differences between the new and old project and I cannot see 
anything.

I think something bad has happened to my project as I was not able to debug on 
the device until I wrote the small demo project to test this problem now I can 
debug with both the new and the old project, very odd.

I can't face creating a new project and copying all the stuff from the old one 
as I have already done this a couple of times and there is always something 
missed introducing new bugs.

I don't know what to try next.

ATB

Alex
On 26 Sep 2012, at 23:10, Rolf Bjarne Kvinge <[email protected]> wrote:

> Hi,
> 
> On Wed, Sep 26, 2012 at 2:51 PM, Alex White <[email protected]> wrote:
> Hi Rolf,
> 
> thanks for the reply, I now have 
> 
>               public override UIInterfaceOrientationMask 
> GetSupportedInterfaceOrientations (UIApplication application, UIWindow 
> forWindow)
>               {
>                       return UIInterfaceOrientationMask.All;
>               }
> 
> in the AppDelegate class
> 
> I have 
> 
>               public override bool ShouldAutorotate()
>               {
>                       return true;
>               }
> 
> 
> in my view controller, I also have at the in project settings all rotations 
> selected for both the iPhone and the iPad. The simulator rotates perfectly 
> but the iPad does not, all other apps rotate fine on the iPad.
> 
> Can you make a new project from a template rotate on the iPad?
> 
> Rolf
>  
> 
> I must be missing something else.
> 
> thanks
> 
> Alex
> 
> 
> 
> 
> 
> On 26 Sep 2012, at 10:52, Rolf Bjarne Kvinge <[email protected]> wrote:
> 
>> Hi,
>> 
>> You need to override GetSupportedInterfaceOrientations in your AppDelegate 
>> class.
>> 
>> Rolf
>> 
>> On Wed, Sep 26, 2012 at 7:13 AM, Alex White <[email protected]> wrote:
>> Hi Rolf,
>> 
>> if I key the following lines into a view controller
>> 
>> public override bool ShouldAutorotate()
>> {
>>  return true;
>> }
>> 
>> public override UIInterfaceOrientationMask SupportedInterfaceOrientations()
>> {
>> return UIInterfaceOrientationMask.All;
>> 
>> }
>> 
>> If you cannot see the image below it says 
>> 'WizPr.rootBikeListiPad.SupportedInterfaceOrientations()' is marked as an 
>> override but no suitable method is found to override.
>> 
>> I have read a number of conflicting documents about if I need to subclass 
>> the navigationcontroller or not, a good example of the IOS6 way of rotating 
>> would be really helpful.
>> 
>> what is odd is even without all this code and the IOS5 equivilent code my 
>> views rotate in the simulator (the sim is v6.0).
>> 
>> The reason I was drawn to this was I was converting from xib view 
>> controllers to non xib and for some reason the old rotation method don't 
>> work at all without the xib.
>> 
>> ATB
>> 
>> Alex
>> 
>> <Screen Shot 2012-09-26 at 06.06.50.png>
>> 
>> On 25 Sep 2012, at 22:11, Rolf Bjarne Kvinge <[email protected]> wrote:
>> 
>>> Hi,
>>> 
>>> On Tue, Sep 25, 2012 at 1:06 PM, Alex White <[email protected]> wrote:
>>> Hi all,
>>> 
>>> My rotations have stopped working on the iPad they still work on in the 
>>> simulator. I don't have the rotation lock on and other apps are rotating 
>>> fine.
>>> 
>>> I have used this blog to try and work out how to do things 
>>> 
>>> http://yusinto.blogspot.co.uk/2012/08/ios-6-auto-rotate-and-orientation.html
>>> 
>>> but it has not helped and shows errors when SupportedInterfaceOrientations()
>>> 
>>> Which errors?
>>> 
>>> Rolf
>>>  
>>> 
>>> is used.
>>> 
>>> So completely lost on how to proceed from here.
>>> 
>>> ATB
>>> 
>>> Alex
>>> 
>>> 
>>> 
>>> 
>>> _______________________________________________
>>> MonoTouch mailing list
>>> [email protected]
>>> http://lists.ximian.com/mailman/listinfo/monotouch
>>> 
>>> 
>> 
>> 
> 
> 

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