Thanks Nic, i will use this instead!
On Feb 18, 2013, at 12:38 PM, Nic Wise <[email protected]> wrote: > Thanks for posting this, Iki, I was just doing something simlar the other day. > > UIKeyboard.BoundsFromNotification has been deprecated, so you might > want to use this: > > if(notification != null) > { > RectangleF keyboardFrame = UIKeyboard.FrameEndFromNotification(notification); > animationDuration = > UIKeyboard.AnimationDurationFromNotification(notification); > > if(notification.Name == UIKeyboard.WillShowNotification || > notification.Name == UIKeyboard.DidShowNotification) > { > if(IsPortrate(orientation)) > keyboardHeight = keyboardFrame.Size.Height; > else > keyboardHeight = keyboardFrame.Size.Width; > } else > > keyboardHeight = 0; > > } else { > keyboardHeight = VisibleKeyboardHeight; > } > > The FrameEndFromNotifiation is where the keyboard is when the animation ends. > > > > On 17 February 2013 09:50, Iki <[email protected]> wrote: >> Hello everyone, i have found solution, and quite elegant one. It was on my >> table the whole time :), inside of a book, Professional iPhone Programming >> with MonoTouch and .NET/C# by Wallace B McClure, Martin Bowling, Craig Dunn, >> Chris Hardy and Rory Blyth. >> >> So i hope this may help someone, i have found couple solutions on the net >> but they all have some kind of problems … >> >> So i have UITextView, and the following code in my UIViewController. >> >> >> NSObject observer1, observer2; >> >> //++++ViewDidLoad++++ >> //Observing Keyboard >> notifications------------------------------------------- >> //WillShow >> observer1 = NSNotificationCenter >> .DefaultCenter >> .AddObserver >> ( >> UIKeyboard.WillShowNotification >> ,delegate(NSNotification obj) >> { >> var kbdRect = UIKeyboard.BoundsFromNotification(obj); >> var frame = textView.Frame; >> frame.Height -= kbdRect.Height; >> textView.Frame = frame; >> } >> ); >> //WillHide >> observer2 = NSNotificationCenter >> .DefaultCenter >> .AddObserver >> ( >> UIKeyboard.WillHideNotification >> ,delegate(NSNotification obj) >> { >> var kbdRect = UIKeyboard.BoundsFromNotification(obj); >> var frame = textView.Frame; >> frame.Height += kbdRect.Height; >> textView.Frame = frame; >> >> >> } >> ); >> //--------------------------------------------------------------------------- >> >> //++++ViewDidUnload++++ (apparently this is only necessary for iOS versions >> < 6.0) >> //Unsubscribing from observers------------------------------ >> NSNotificationCenter.DefaultCenter.RemoveObserver(observer1); >> NSNotificationCenter.DefaultCenter.RemoveObserver(observer1); >> //---------------------------------------------------------- >> >> >> >> >> On Feb 15, 2013, at 1:13 PM, Iki <[email protected]> wrote: >> >> Hi guys, >> >> the problem is: >> >> I have UITextView, stretched trough whole screen. When typing eventually >> text will go behind the keyboard, and the only way for me to scroll it is to >> press return 20 times or so. >> Is there any way to accomplish this manually, so that the TextView scroll >> automatically as i type? >> >> Thanks for any help guys/gals! >> >> >> >> >> _______________________________________________ >> MonoTouch mailing list >> [email protected] >> http://lists.ximian.com/mailman/listinfo/monotouch >> > > > > -- > Nic Wise > t. +44 7788 592 806 | @fastchicken > b. http://www.fastchicken.co.nz/ _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
