I have run some tests. In the end, I have a die() in one of my Moose
object's attribute builder function. As I trace the destruct sequence,
it appears that ALL of my objects are being destroyed twice.
I think I will pull the die() in favor of a return undef and force the
caller to check validity. die() in a constructor is probably bad news.
But does anyone have any idea about running two destroy sequences?

On 2/23/09, Stevan Little <stevan.lit...@iinteractive.com> wrote:
> Thomas,
>
> Matthew forwarded your mail, here is what I responded to him with:
>
> Try updating Moose, I think this might have been fixed recently.
>
> Perl's destruction order is essentially random, which can complicate
> things a lot. If you can provide a stack trace we might be able to
> provide some more insight.
>
> - Stevan
>
> On Feb 20, 2009, at 12:50 PM, Thomas, Terry L wrote:
>
>> Sorry for the possibly empty prior email with this subject. Limited
>> connectivity here.
>>
>> I am working with Moose v0.65 and I am getting messages in my logs
>> that
>> look like:
>>
>> DESTROY created new reference to dead object Foo::Bar during global
>> destruction.
>>
>> In broad terms, what am I looking for? Badly defined DEMOLISH
>> sequences?
>> Missing or present explicit destroys?
>>
>> Any help would be appreciated. Sorry about the terseness - limited
>> connectivity at this time.
>>
>> Thanks
>
>

-- 
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Matthew O. Persico

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