D'oh, indeed I was using the shorthand method - that's what happens
when you try to have the code too compact. Well anyway, I'll give the
solution a go as soon as I have a chance.

Thanks for the help Rajeev!

>> ... or you can use my animation library ;)

> Which is located.... where????

I second that :-)

Best,
Oskar

On Sep 29, 1:12 am, "Rajeev J Sebastian" <[EMAIL PROTECTED]>
wrote:
> Hello Oskar,
>
> I hope you didn't try to use el.tween() .. because that wouldn't work
> for obvious reasons :P
>
> What I meant, of course, was to use two instances of Fx.Tween, which
> is the only way this can be done
> ... or you can use my animation library ;)
>
> Regards
> Rajeev J Sebastian
>
> On Mon, Sep 29, 2008 at 5:04 AM, Oskar Krawczyk
>
> <[EMAIL PROTECTED]> wrote:
>
> > Ha! That would be too easy - what happens is, the first tween gets
> > cancelled at the same moment when the second one starts its stuff.
>
> > But thanks for trying Rajeev!
>
> > Oskar
>
> > On Sep 29, 12:01 am, "Rajeev J Sebastian" <[EMAIL PROTECTED]>
> > wrote:
> >> This is simple. Use two tweens; delay the opacity tween the appropriate 
> >> time.
>
> >> Regards
> >> Rajeev J Sebastian
>
> >> On Mon, Sep 29, 2008 at 4:07 AM, Oskar Krawczyk
>
> >> <[EMAIL PROTECTED]> wrote:
>
> >> > Hi folks,
>
> >> > I'm kind of struggling with one idea I have but can't find a solution
> >> > to make it work. Basically, I have an animation which does two
> >> > things:
>
> >> > - resizing a div
> >> > - changing the opaque mode
>
> >> > Now the code for doing that couldn't be more straightforward:
>
> >> > curtain.morph({
> >> >    width: 600,
> >> >    opacity: 0.5
> >> > });
>
> >> > What I need here is for the *opacity* animation to fire with a delay -
> >> > let's say in 1/2 of the actual *width* animation.
>
> >> > Is there a way of achieving this?
>
> >> > Best,
> >> > Oskar

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