Thanks again for your help Chris.

I tried passing the event object created from onmouseover, but I still
get that 'event.page' is undefined error. The interesting thing is
that the event object itself is populated. I can see the values while
debugging the script. It just doesn't have event.page attribute on it.
I'm guessing event.page is on mouseenter, not mouseover. But how do I
dynamically create a new mouseenter event?

My code is looking something like the following now. (which works, but
with errors.)

function tipit(image, e)
{
....
element.fireEvent('mouseenter', e);
...
}

<img onmouseover="tipit(this, event)" ...  />

Dusty

On Oct 13, 3:05 pm, Chris J <[EMAIL PROTECTED]> wrote:
> Hmm, that's because when firing an event, an event object isn't passed
> to the function. That's why event.page isn't defined. If you're
> attaching the tooltips on mouseover, then you should just be able to
> pass the event object created from that to mouseenter, instead of
> element.
>
> Not sure if this would work either, but you could try attaching a tip
> on mouseenter and you wouldn't have to fire it manually.
>
> On Oct 13, 12:19 pm, DustyReagan <[EMAIL PROTECTED]> wrote:
>
> > You're my hero Chris. That did it!
>
> > However, it's causing 'event.page' to be undefined, and an error is
> > thrown in the position: function(event) method of Tips. I'm working on
> > debugging that now, but if you have any ideas on how to get rid of
> > that error, I'm all ears! :)
>
> > Dusty
>
> > On Oct 13, 8:46 am, Chris J <[EMAIL PROTECTED]> wrote:
>
> > > Haven't tried it, but try firing mouseenter instead of elementEnter.
>
> > > On Oct 12, 7:37 pm, DustyReagan <[EMAIL PROTECTED]> wrote:
>
> > > > Hi,
>
> > > > I need help manually calling the elementEnter function on an
> > > > element... I think.
>
> > > > I'm using the Tool Tips plugin on my project. The problem I'm having
> > > > is that all the demo code I've seen for the Tips plugin works by
> > > > attaching a new Tip for every occurrence of your specified class as
> > > > soon as the DOM finishes loading. Like this:
>
> > > > var Tips1 = new Tips($$('.Tips1'));
>
> > > > My problem is I sometimes have many thousands of objects, and that
> > > > JavaScript is killing my browser.
>
> > > > I'd like to attach the element to the Tips object as soon as someone
> > > > mouses over an object, instead of trying to load every instance all at
> > > > once. I've nearly got this figured out below, but the problem is after
> > > > I do the attach, the mouse is already moused over the element (an
> > > > image in my case), so the Tip doesn't show until you move your mouse
> > > > off the element, then move it back over.
>
> > > > I think I can fix this by somehow manually calling elementEnter on my
> > > > image so that it causes the Tips to fire right after I've attached it.
> > > > I'm not sure how to call elementEnter manually.
>
> > > > Any ideas?
>
> > > > My code thus far:
>
> > > > <script type="text/javascript">
>
> > > > window.addEvent('domready', function(){
> > > >         tipz  = new Tips();
>
> > > > });
>
> > > > function tipit(image)
> > > > {
> > > >         element = $(image);
> > > >         if(element.get("title") != null)
> > > >         {
> > > >                 var content = element.get("title").split('::');
> > > >                 element.store('tip:title', content[0]);
> > > >                 var tipString = '';
>
> > > >                 if(content[0] != content[1])
> > > >                         tipString += '<strong>Name: </strong>' + 
> > > > content[1] + '<br />';
> > > >                 if(content[2] != '')
> > > >                         tipString += '<strong>Location: </strong>' + 
> > > > content[2] + '<br />';
> > > >                 tipString += '<strong>Followers: </strong>' + 
> > > > content[3];
>
> > > >                 element.store('tip:text', tipString);
>
> > > >                 tipz.attach(element);
>
> > > >                 element.fireEvent('elementEnter', element); // This 
> > > > doesn't work. :(
> > > >         }}
>
> > > > </script>
>
> > > > Thanks!
>
> > > > Dusty

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