Hi tswone,

Actually that can also be achieved by means of other math expressions
that right now Im looking into them... Sine, Cosine, etc, using bezier
for just that would be like killing a mosquito with a barrelgun ;-)
the calculations are quite intensive, where as to calc a sin/cos is
almost native to the Math native object.

Since I already delved into this (thanks to you!) Im planing/starting
a second plugin, with much of the same functionality, but using other
formulae...

Current plans are to just leave this as pristine and simple as
possible, then tackle quadratic beziers (much the same, but 2 end
points and just one control point, as opposed to these beziers that
have 2 end points, and 2 control points)

And then move on to other stuff. The main goal is to have as wide and
general as possible and not delve into specificities, so you guys can
do pretty much what you like with these!!!

I''ll keep you posted on the progress!

Iván

On 10/21/08, tswone <[EMAIL PROTECTED]> wrote:
>
>  Ivan, you have done a great job with this, when i initially posted
>  about did not expect such a robust solution, however, very well
>  played ;-)
>
>  The way I plan on implementing this new class is to move an element
>  between to other elements on a curved path, so it will work well.  I
>  was also thinking it would be nice to have some presets for the path,
>  such as:
>
>  Arc above
>  Arc below
>  Arc above, then below
>  Arc below, then above
>
>  That way the in usage the developer would not really have to worry
>  about the specifics of the bezier curve, and a more general "amount"
>  option could be set that would alter the exaggeration of the curve.
>
>  Thanks again,
>
>  Now all that can be achieved!
>


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