AFAIK the domready wont fire until all of the DOM (html?) has loaded... why isnt it enough already? o_o
On Fri, Dec 26, 2008 at 5:30 PM, Kovo <[email protected]> wrote: > > Actually thats a pretty good workaround for what I need. > The issue is for me, I have asome code that simply will not work if > the required HTML elements are not loaded when the code is executed. > Its from SoundManager 2, and unfortunately it has its own, onload > event, so I need this failsafe to stop those rare occasions when the > page loads slower than usual. > > On Dec 26, 7:19 am, Michal <[email protected]> wrote: >> I'm not sure what you mean exactly, but do what about: >> >> var domReady = false; >> window.addEvent('domready', function () { >> domReady = true; >> >> }); >> >> Then you can just have >> >> if (domReady) { >> // If dom is ready} else { >> >> // If dom is not ready >> >> } >> >> elsewhere in the code. >> >> In case this is not helpful and I have mis-understood, can I ask what >> you need this for? >> >> Michal. >> >> On Dec 25, 6:05 pm, Kovo <[email protected]> wrote: >> >> > How could I check to see if 'domready' is complete? >> > I almost have it, but just want to know if theres an easier way with >> > mootools to check if dom is already ready >> >> > Meaning it would be checked after this event window.addEvent >> > ('domready'....... >> >> > Thanks! -- ◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦◦ Iván Núñez Paz | Comunica Online | Tel. 902 945 321 http://comunicaonline.net/
