AFAIK the domready wont fire until all of the DOM  (html?) has
loaded... why isnt it enough already?  o_o


On Fri, Dec 26, 2008 at 5:30 PM, Kovo <[email protected]> wrote:
>
> Actually thats a pretty good workaround for what I need.
> The issue is for me, I have asome code that simply will not work if
> the required HTML elements are not loaded when the code is executed.
> Its from SoundManager 2, and unfortunately it has its own, onload
> event, so I need this failsafe to stop those rare occasions when the
> page loads slower than usual.
>
> On Dec 26, 7:19 am, Michal <[email protected]> wrote:
>> I'm not sure what you mean exactly, but do what about:
>>
>> var domReady = false;
>> window.addEvent('domready', function () {
>>   domReady = true;
>>
>> });
>>
>> Then you can just have
>>
>> if (domReady) {
>>   // If dom is ready} else {
>>
>>   // If dom is not ready
>>
>> }
>>
>> elsewhere in the code.
>>
>> In case this is not helpful and I have mis-understood, can I ask what
>> you need this for?
>>
>> Michal.
>>
>> On Dec 25, 6:05 pm, Kovo <[email protected]> wrote:
>>
>> > How could I check to see if 'domready' is complete?
>> > I almost have it, but just want to know if theres an easier way with
>> > mootools to check if dom is already ready
>>
>> > Meaning it would be checked after this event  window.addEvent
>> > ('domready'.......
>>
>> > Thanks!



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