Thanks for all the replies, I will investigate the "unit" option!
On Jan 1, 9:38 am, Michal <[email protected]> wrote: > I think you might need to use the 'unit' option in the Fx.Morph > constructorhttp://mootools.net/docs/Fx/Fx#Fx:constructor. I forget > about this option all the time, and typically it takes me ages to > remember to figure out why my Morphs are the wrong size! > > Michal. > > On Dec 31 2008, 6:50 pm, rpflo <[email protected]> wrote: > > > > > I just tested morphing to another css class and it doesn't seem to > > work like I expect it to either, the css says em but it morphs to > > pixels. > > > It does work, however, if you define it like I mentioned before. > > > On Dec 31, 11:44 am, rpflo <[email protected]> wrote: > > > > This works: > > > > $('dopeSauce').morph({font-size : '10em'}); > > > > Haven't tested it with morphing to a css class, however. > > > > On Dec 31, 10:33 am, Jacob <[email protected]> wrote: > > > > > I have a morph instance that is using a classname, so it looks like > > > > > h1.morph('h1.loading') > > > > > and h1.loading has the rule {font-size:1.75em} > > > > > Mootools morphs this instead to {font-size:2px}. The same problem but > > > > inversed happens if I use a percentage for font size. If I used a hard > > > > pixel value {fonts-size:24px} it works just fine. > > > > > Does Mootools understand EMs and %s as relative measurements? > > > > > Thanks > > > > J
