you could also potentially use asset.images as a preloader of sorts to
cache the images.

-kb

On Jan 9, 11:20 pm, nutron <[email protected]> wrote:
> put links around the images that link to the full size image. if your js
> breaks, users can still see the full size image by clicking the image. then
> in your js, capture the click on the images and prevent it from loading the
> image as normal.
> see examples of lightbox for this sort of thing.
>
> On Fri, Jan 9, 2009 at 8:17 PM, Matt Thomson (via Nabble) <
> [email protected]<ml-user%[email protected]>
>
>
>
> > wrote:
>
> > Hi, I am making a mootools photo gallery. I want to have all my markup
> > in the HTML, and control it with a bit of external mootools. My
> > problem is that the gallery may have 20 thumbnails, and 20 big images.
> > I want the 20 thumbnails to load straight away, but I only want the
> > first big image to load. When the second thumb is clicked on, the
> > gallery will grab the second big image from the server and display it.
>
> > So far I have achieved this by making an array of image sources in the
> > js, and making a function, such that if thumb number 2 is clicked on,
> > then big_img_src_array[2] is loaded. This works, but I have a lot of
> > ugly markup-ish stuff in my js,
>
> > If I put in <img src="myImage.jpg" style="display: none;" /> the
> > browser will still load the image into the cache.
>
> > Is there any way to do things the mootools way, without loading 20
> > giant images when the page loads?
>
> > Thanks,
>
> > Matt.
>
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