I see, so I need to have a progress bar in the Java applet itself.
Hmm, don't suppose you know Java :) Well I do have a few images I
would like to preload, they are the flags at the bottom, I don't think
they need it really. This is a new avenue to look into, but I'm
wondering, I'm intrigued that the Java applet can launch a sub program
before the main loading only to show the progress of it, is that what
you mean?

On Mar 24, 3:37 am, Sebastian Markbåge <[email protected]> wrote:
> None of those options will give you a proper progress report since you
> only have two files. At best you'll get three steps. 0%, 50%, 100%.
> There's no way to get each incremental download step for each byte in
> JavaScript. The primary use case for pre-loading in JavaScript is to
> load resources that might be needed by the visitor later on before
> they even need it.
>
> If your visitor reaches the applet right away you probably want him to
> see a progress bar. In that case, I recommend you create a small boot-
> loader applet that only does two things: Shows a progress bar and
> loads the full applet.
>
> But you need to do this in your Java applet. Not in JavaScript and not
> using MooTools.
>
> On 24 Mar, 04:21, caturn88 <[email protected]> wrote:
>
> > Hi, thanks for replying!
>
> > I'm not entirely sure what you mean and when I went to c7P the code
> > you kindly posted it was immediately apparent (from my little
> > programming knowledge) that there is a counter and that is how the
> > percentage meter works, but I think it looks at the "images" var to
> > make the whole thing work. I tried supplementing the "var images" line
> > of code for your but it didn't work.
>
> > Was your suggestion in place of the whole preloading code that I had
> > put in, you see the thing is I really wanted a progress meter, that's
> > what this gives me. Can the code you gave me be integrated into the
> > existing one so it works?
>
> > Thanks.
>
> > On Mar 24, 2:50 am, Sebastian Markbåge <[email protected]> wrote:
>
> > > Asset.images is really more for loading image elements and extending
> > > those elements.
>
> > > Pre-loading is basically just making a request to a resource that the
> > > browser will cache.
>
> > > So you could pretty much just make a Request to that resource and
> > > ignore the response. Something like:
>
> > > new Request({ url: 'http://meta.projectmio.com/code/
> > > bubble_4.jar' }).get();
> > > new Request({ url: 'http://meta.projectmio.com/code/core.jar'}).get
> > > ();
>
> > > On 23 Mar, 15:47, caturn88 <[email protected]> wrote:
>
> > > > Hi, my website has a large Java applet on its as the main feature and
> > > > it takes a while to load, without it there is a big blank area. So I
> > > > added this MooTools script from David Walsh (http://davidwalsh.name/
> > > > mootools-image-preloading-progress-bar) that pre-loads images, but I
> > > > need to modify it to pre-load .jar files.
>
> > > > Here is the pre-loading code:
>
> > > > /* preloading */
> > > > var images = ['http://meta.projectmio.com/code/bubble_4.jar', 'http://
> > > > meta.projectmio.com/code/core.jar'];
> > > > var loader = new Asset.images(images, {
> > > > onProgress: function(counter,index) {
> > > > progressBar.set((counter + 1) * (100 / images.length));
>
> > > > },
> > > > });
> > > > });
>
> > > > I have no idea how hard this would be to do, I don't even know if this
> > > > is the part of the code to modify but it titled as the pre-loading
> > > > section, although there is some JavaScript too and I'm not sure if it
> > > > all done there?
>
> > > > But thanks to anybody who is willing to help.
>
> > > > My website is:www.meta.projectmio.com

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