...
} else if(event.key == 'e' && event.shift && quickCheckIfStuffHasFocus)
{
this.buttons[2].fireEvent('click');
}
...I'd like quickCheckIfStuffHasFocus to be true before I go ahead and fire the event. When I'm typing in an input I really don't want the keyboard stuff to work. At the moment I'm storing true or false in a global variable and checking against that, but that's ugly. Any ideas? Thanks!
