This kinda sucks because with MooTools 2.0 this would be easier (or at least
work better) because all animations share the same timer.
The only way to do this is to have two instances of Fx.Tween or Fx.Morph and
to set their durations relative to their sizes. So if one is going to 50px
and the other to 100px, you'd set the duration for the second one to be
twice as long as the first. This may not run smoothly in MooTools 1.*

On Thu, Jul 9, 2009 at 4:38 PM, 4fingers (via Nabble) <
[email protected]<ml-user%[email protected]>
> wrote:

>
> Hi,
>
> I am wanting to find out if there is a way to tween two elements at
> the same speed given that they are different sizes.
>
> Since the speed depends on the size of the tween I am finding it hard
> to have one element tween from 0px to 100px then on completion have
> another element tween from 0px to 50px at the same speed.
>
> Is there any other way I can control the speed of the tween apart from
> simply giving it a duration. If not the only idea I have is to set up
> some algorithm that given the size and speed for one element I could
> maybe determine the speed required for another element given its
> size.
>
> I am not even sure if that algorithm is possible so any ideas would be
> great.
>
> Thanks
>
>
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