there is a collection of mootools compatible Canvas script, these are
written for mootools and are excellent for IE support.

http://github.com/vincentbluff/moocanvas/tree/master download for
latest mootools

or

http://github.com/ibolmo/moocanvas/tree/master

for older versions.

On Jul 9, 10:17 pm, guillem <[email protected]> wrote:
> Hi guys,
>
> I'm using Excanvas to make IE browsers support... canvas.
> My problem is, when i try to inject a canvas into the body, IE
> browsers don't seems to see it.
>
> Here's the piece of code  I wrote:
>
> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 
> "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd";>
> <html xmlns="http://www.w3.org/1999/xhtml"; xml:lang="en" lang="en"
> dir="ltr">
> <head>
> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
> <meta http-equiv="X-UA-Compatible" content="IE=7" /><!-- Make Excanvas
> work under IE8 standard mode -->
>
> <title>test</title>
>
> <script type="text/javascript" src="mootools.js"></script>
> <script type="text/javascript" src="mootools-more.js"></script>
>
> <!--[if IE]><script src="excanvas.js" type="text/javascript"></
> script><![endif]-->
>
> <style>
> *{padding:0; margin:0;}
> html{width:100%; height:100%}
> </style>
>
> <script type="text/javascript">
>
> window.addEvent('domready', function(){
>
> var bodyElement = $(document.body);
> var bodySize = bodyElement.getSize();
>
> var mycanvas  = new Element('canvas', {id: 'mycanvas', width:
> bodySize.x, height:bodySize.y});
> mycanvas.inject(bodyElement, 'top');
>
> var ctx = $('mycanvas').getContext('2d');
>
> // Draw shapes
> ctx.beginPath();
> ctx.moveTo(25,25);
> ctx.bezierCurveTo(75,37,100,25,50,25);
> ctx.strokeStyle = "#FFA500";
> ctx.stroke();
>
> });
>
> </script>
>
> </head>
> <body>
> <!-- <canvas id="mycanvas" width:"800px" height:"600px"></canvas> When
> i wrote the canvas markup into the body "by hand" it work -->
> </body>
> </html>
>
> thanks for your help!

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