Hey Aaron, thanks for the tip - you're right. I restructured my code a little and now do not give in the values as method parameters.
Alex On 2 Aug., 20:54, Aaron Newton <[email protected]> wrote: > When you do > onComplete: this.fn.bind(this, args); > You are creating a function and attaching it to the onComplete event of your > effect. That function has those arguments bound to it, and every time the > effect ends it will execute that function. If you then do: > > onComplete: this.fn.bind(this, otherArgs) > > You are attaching *another* such function, with different args. Now, every > time the effect completes, it will execute the first function (with args) > and the second one (with otherArgs). You are creating and attaching multiple > such functions. > > Consider either using chain (which only executes the function you attach > once) or a method that retrieves the state from variables attached to the > class or somewhere else. > > aaron > > On Sun, Aug 2, 2009 at 5:04 AM, Alexander <[email protected]> wrote: > > > Howdy! > > > I have a weird problem and I can't find the error. > > I implemented some methods to the Hash class to act like a connected > > list, means that I can ask the Hash about an element and it can return > > its successor or predecessor. That works. > > Now I have this hash filled with elements (that are classes). I take > > the first from the hash and execute a method (morph) on the element > > giving 2 parameters, both numeric. The element then runs a Fx.Morph > > and in the onComplete declaration (onComplete: this.myFunc.bind(this, > > [param1, param2])) I call another method within the element, > > 'morphNext', giving the 2 parameters. morphNext asks the list for its > > successor element and executes morph on it with the parameters. So > > basically I do a morph on x elements and whenever a morph is finished > > I morph on the next element. There a constraints so it does not morph > > endless, the call chain is aborted somewhen. > > My problem now refers to the 2 parameters. On the first morphing chain > > call (by taking an element from the list and calling 'morph') I give > > in 11 and 9, morphNext receives both numbers, calls the next elements > > and than the chain is somewhen stopped. If I take another element from > > the list after the first execution and call with parameters 10, 8 the > > first call of morph receveives them correctly but then the morphNext > > method that is called from the onComplete of the Fx.Morph has still > > the old values 11 and 9 and not 10 and 8. I guess it has something to > > do with the binding although I don't know what.... Maybe someone can > > give me a hint here? Thanks a lot! > > > Alex
