Ok i've come to realize how silly the questions is, and how it's impossible. Unless someone has a magical way to pause a particular timeline...
The basis for my thinking was an answer i got from Aaron a while back regarding a similar timeline issue. His answer contained callbacks to contain functions that returned what i was waiting for (that's quite a sentence). However after a better examination of Aaron's answer proves that it in no way describes what I was thinking about. Here's the response that I got a while back that made me think somewhere in the world of javascript I would be able to work around they synchronistic/asynchronous issues. http://paste.mootools.net/f401cfb7c On Jun 25, 2:04 pm, jiggliemon <[email protected]> wrote: > http://jsfiddle.net/mvmvp/2/ > This is Essentially what I would like to happen. > > var Getter = new getImages(); > > // Check ig get Imates is complete. > //Is get Images complete? > //If so, move on, if not... check back later. > while(Getter.state == false) { wait a second.... then check again } > > Now fire afterImagesLoaded(); > > On Jun 25, 11:48 am, nwhite <[email protected]> wrote: > > > > > On Fri, Jun 25, 2010 at 11:19 AM, Paul Saukas <[email protected]> wrote: > > > good god that was typed to fast :) correction to basic English . > > > > A callback by my understanding (self taught so be warned) is > > > > Function B called on completion of Function A from within Function A . > > > Whereas Function B is an argument passed to Function A. > > > Both examples are using callbacks... domready, function(){..} is a callback, > > all the 'on' functions in Assets.images are callbacks that have been > > abstracted to an interface. However the way 'afterImagesLoaded' and > > 'updateProgress' are called are not true callbacks. > > >http://docs.jquery.com/Types#Callback > > > > On Fri, Jun 25, 2010 at 2:17 PM, Paul Saukas <[email protected]>wrote: > > > >> I believe your looking for this .http://jsfiddle.net/SA2kQ/ > > > >> A callback by my understanding (self taught so be warned) is a function B > > >> called on completion of another function A from within Function A . > > > >> Thus the move of afterImagesLoaded(); from the domready to the onComplete > > >> of getImages().
