You could consider Fx.Reveal, it doesn't use a wrapper.
http://jsfiddle.net/timwienk/mhbuB/10/

About the Fx object still existing, objects that don't have any
(available) references anymore will be garbage collected. You could
take matters in your own hands a bit, by `delete`-ing (or setting to
null) variables that reference the Fx instance in the onComplete
handler, but it should be ok, as the only reference is a local
variable inside the newPlayer function.

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