Brute force ... but you could maybe try drag.detach() On Feb 28, 2011, at 8:12 AM, Tuukka Mustonen wrote:
> Thanks for the suggestion, however, I don't believe that would do it. > If I'm intrepreting your example in a correct way, you would stop the > 'drag' only if it has been created (on mousedown). The problem is > exactly this: despite of the drag *object* being created and > programmatically started, calling drag.stop() doesn't really stop the > drag unless it is really really started (different from calling > start()) by moving mouse. > > Does it sound familiar? > > Tuukka > > > > On 28 helmi, 15:32, "Steve Onnis" <[email protected]> wrote: >> You could add this to the handle of the drag object >> >> el.addEvent("mouseup", function () {if(drag) {drag.stop()}); >> >> -----Original Message----- >> From: Tuukka Mustonen [mailto:[email protected]] >> Sent: Tuesday, 1 March 2011 12:06 AM >> To: MooTools Users >> Subject: [Moo] How to programmatically stop Drag? >> >> I create an initialize Drag by: >> >> var drag = new Drag.Move(el, {...}); >> drag.start(event); >> >> If I move mouse after this, the drag gets really initiated (and >> onStart called). At some point I can simply call: >> >> drag.stop(); >> >> And dragging stops as supposed. >> >> However, if I start the drag as above, but don't move the mouse before >> calling drag.stop() (for example through a timer), drag.stop() doesn't >> really stop the drag (it gets initiated when I move the mouse). >> >> How to kill a start()ed drag before mouse is moved? >> >>
