That is an interesting way of doing it, might give that try.  As far as
browser compatibility goes I am not support any version of IE, in fact I
don't want it to work in IE.  This is is just a little stress relief game I
am making when I get frustrated with IE.  It is a game where I get to shoot
and kill IE.

My collision detection is done during the Fx.Morph when the weapon is fired,
at this point performance is not a big concern.  It is VERY VERY VERY early
in development, http://www.f**ckinie.com, replace the ** with uk :)  I am by
no means a designer so it is pretty ugly right now.

Always looking to improve things so I think I might run some tests to see
which way works better.



On Thu, Aug 4, 2011 at 11:55 AM, Sanford Whiteman <
[email protected]> wrote:

> Hey  Trevor,  I  know  it's  late,  but I was just looking at this and
> wondering  what kind of performance enhancement you might get by using
> elementFromPoint:
>
>    http://jsfiddle.net/EuL8t/10/
>
> Where  natively  supported  (not  IE  pre-9)  I would think this could
> reduce  the  number  of  computations,  since you don't care about the
> dimensions  of anything but the dragged element. Obviously suitability
> depends  on  your  game  design -- I don't know what it actually looks
> like -- but this is a mockup.
>
> -- Sandy
>
>

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