Hello everyone, I'm just starting out in 3D GM and I'm really stuck when it comes to figuring out a workflow for producing 3D surface meshes that are de-noised without losing topological integrity, making them suitable for analysis.
I've been using a NextEngine Ultra HD laser scanner for producing scans. I've then been moving the scans into Meshlab to to do everything else, from aligning and fusing to repairing and smoothing. I've come to view the number of filters in Meshlab to be both a blessing and a curse. I've also looked into MeshMixer, but everything seems to be black-boxed, and that make me a little uneasy. I'm also confused as to the order of steps. Should I fuse my scans and then clean and repair, or vice versa? What is the best way to de-noise? Should I smooth or remesh? In what order should I be applying filters? I'm hoping that someone here might be able to suggest a workflow to guide me through the process or direct me to some publications that can answer all of my questions. Also feel free to suggest some other 3D mesh applications that I'm likely not aware of. Any advice would be greatly appreciated. Thanks everyone! Best, Eric -- You received this message because you are subscribed to the Google Groups "Morphmet" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/morphmet2/57ade779-a46f-4481-b5c5-59e89b983dddn%40googlegroups.com.
