Dear morphometricians,

I am looking for maths/graphics software (and/or collaborators) to
enable 'Aesthetic Evolutionary Design' (the idea in Dawkins' 'Blind
Watchmaker') to create parametric surface models of vertebrae as
bilaterally symmetric generalized tori, and investigate ways of fitting
such models automatically to point-cloud or mesh data.  The purpose is
to have a method for objective description of snake vertebrae for
palaeontology [prior to applying GM or other analyses], though other
applications can be anticipated.

The closest I've seen to this approach in the literature is
Lewis, M. & R. Parent. 2000. An implicit surface prototype for evolving
human figure geometry. Technical Report OSU-ACCAD-11/00-TR2.
http://accad.osu.edu/~mlewis/AED/Figures/human.pdf

Any suggestions welcome,

John

-----------------------------------------------

Dr John D. Scanlon, FCD
Palaeontologist,
Riversleigh Fossil Centre, Outback at Isa
19 Marian Street / PO Box 1094
Mount Isa  QLD  4825
AUSTRALIA
Ph:   07 4749 1555
Fax: 07 4743 6296
Email: [EMAIL PROTECTED]
http://tinyurl.com/f2rby




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