Hi Callum,
Thanks for making your sample available. I havent been able to build it because i'm having mozilla build issues on Win32. Some of the libraries you link against (e.g gkgfx.lib) aren't provided in the gecko-sdk.

anyway, i'm trying to understand your approach correctly. & i may be getting some of this wrong... you get a handle (HWND) to the browser window, & later send the window the WM_PRINTCLIENT command to draw its contents onto local device context & get the image buffer from there?

So does the example have to have an open browser window to capture the page data from at regular intervals? Could this be done without a browser window open? e.g just a regular 3d opengl program that can extract the page buffer from gecko without opening a browser window?

thanks

http://sourceforge.net/projects/mozgl/

I've put together a some code that displays Web pages on a 3D surface
using an embedded instance of Mozilla and OpenGL - pretty trivial right
now but it compiles using MSVC.NET and might be a good place to start -
set up is a bit tricky - hoping to make that more friendly at some
point.

Comments and suggestions appreciated.

Callum.
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