Hi...
My OS supports 32 bits-per-pixel images as the native format
( RGB + alpha or only RGB+empty ).
In the code for gfx/src/*/nsImage*.cpp, the Init() method, I see that
all platforms expect aDepth to be 24 ( never 32 ).
Is there any way I can make the upper level set my image as a 32 bpp
image ( because the upper level directly fills the buffer which I
allocate ).
Thanks.
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