Hello,

I am loading an image with imgILoader::loadImage() that will be printed. The image has not been loaded before and therefore is not cached. So I need to wait for the image to be completely loaded before I print.

However using a loop with PR_sleep() and checking if the image is finished loading does not work, imgIRequest always returns STATUS_NONE.

Any ideas why this happens? Is there a way to load the image completely
right before painting it in the RenderingContext?

Thanks,
Rene
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