Hi Brian,
Thanks for the information.
My understanding is, even in mozilla, gecko engine is responsible for
displaying the
chromes including menubar, toolbar and statusbar. By providing the chrome
details
(xul, rdf files or chrome://....) to embedded gecko, i believe we can add the
chromes
to the embedded display. Am I in the wrong track? please correct me if my
understanding is incorrect.
I am trying to write an platform independent component that has customized
menu,
toolbar items and rendering engine in it. Then I would load this component in
platform specific container. Any thoughts?
Thanks,
Ram.
Brian King wrote:
> "using XUL and loading them in the embedded gecko" may be a bit of a
> misnomer, depending on what you are trying to do. Will you be embedding
> mozilla in another third party application that you write yourself, or
> will mozilla be the full solution, including the ui?
>
> Either way, here are some useful XUL resources:
> http://www.mozilla.org/xpfe/
> http://www.mozilla.org/xpfe/xulref/
> http://www.xulplanet.com/tutorials/xultu/
>
> I'm not sure of the status of xul within the embeddable mozilla. someone
> on the team will be able to answer that.
>
> - Brian
>
> rsnavale wrote:
> >
> > Hi,
> >
> > Thanks for mozilla community, that is helping me a lot to build an
> > application using gecko.
> >
> > I am using gecko as an rendering engine in my application. Looking for a
> > crossplatform solution, i would like to add menubar, toolbar and
> > statusbar
> > within the gecko engine. That is defining the chromes using XUL and
> > loading them
> > in the embedded gecko. How to do this?
> >
> > Any pointers will be a great help.
> >
> > Thanks,
> > Ram.
>
> --
> Brian King
> Developer, ActiveState
> http://www.ActiveState.com