MozQuake anyone?

This is sweet. Seizure eats up my CPU though :-)

Eric



Joe Hewitt wrote:

> One of the few shortcomings of the current XUL toolkit is that there is
> no easy way to gain pixel-level painting control within your
> application.  I've heard many people talking about this potential
> feature for quite a while, and I think it's time to go ahead and get it
> working.
> 
> I recently hacked something together that works pretty well.  I
> added a new <canvas/> tag to XUL which exposes an RGB pixel buffer that
> is accessible as a scriptable component.  You can get and set pixels in 
> the buffer from javascript and then invalidate regions of the image to
> repaint them.  This is quite simple, and could eventually grow to 
> provide a wider array of convenient drawing functions. So, in the end 
> this basically makes it really easy to do custom painting from 
> javascript (or C++ if more speed is required).
> 
> I've written two demos: one is a little paint program written entirely
> in javascript, and the other is a color-blending animation written with
> javascript and C++, which re-paints every pixel of an image
> continuously at about 60 frames per second.
> 
> I've posted my patch and the demos to the following bug:
> http://bugzilla.mozilla.org/show_bug.cgi?id=102285
> 
> I have also created a test build (windows only) for those of you who 
> would like to see this in action. Read my comments in bug 102285 for 
> information on where to download the build and how to run the canvas demos.
> 
> Feedback from interested parties would be much appreciated.
> 
> - Joe
> 


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