MozQuake anyone? This is sweet. Seizure eats up my CPU though :-)
Eric Joe Hewitt wrote: > One of the few shortcomings of the current XUL toolkit is that there is > no easy way to gain pixel-level painting control within your > application. I've heard many people talking about this potential > feature for quite a while, and I think it's time to go ahead and get it > working. > > I recently hacked something together that works pretty well. I > added a new <canvas/> tag to XUL which exposes an RGB pixel buffer that > is accessible as a scriptable component. You can get and set pixels in > the buffer from javascript and then invalidate regions of the image to > repaint them. This is quite simple, and could eventually grow to > provide a wider array of convenient drawing functions. So, in the end > this basically makes it really easy to do custom painting from > javascript (or C++ if more speed is required). > > I've written two demos: one is a little paint program written entirely > in javascript, and the other is a color-blending animation written with > javascript and C++, which re-paints every pixel of an image > continuously at about 60 frames per second. > > I've posted my patch and the demos to the following bug: > http://bugzilla.mozilla.org/show_bug.cgi?id=102285 > > I have also created a test build (windows only) for those of you who > would like to see this in action. Read my comments in bug 102285 for > information on where to download the build and how to run the canvas demos. > > Feedback from interested parties would be much appreciated. > > - Joe >
